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I love Mass Effect 2. I love it enough to think about it even after I'm done with it... Twice. In the modern world of media saturation, that says a lot about the lasting impact of the game on minds such as mine.

But for every bit of Mass Effect I adored, there's still one gigantic lingering issue to tie me down. Mass Effect 2's villains are kinda... Not evil. Kinda. Look, it's complicated. Follow along with my logic for a bit...

The top of the villain chain in Mass Effect is a race known as the Reapers, a sickening marriage of HP Lovecraft and HR Geiger. They're incredibly old, and so advanced that they may as well be gods. Each reaper is worth a fleet of ships from any other race.

But there's the head scratching catch, the reapers are ships. Living starships several kilometers long. These unimaginably old creatures float in the deep black between galaxies. Every 50,000 years, they return to the galaxy and wipe out all spacefaring races. In Mass Effect 1, you fought a Reaper named Sovereign. As a villain, Soverreign scary and epic... but also a little nonsensical.

Why a starship? Surely Reapers didn't evolve that way? With all of Sovereign's talk of us being insects, why does it have halls and rooms and such? Why float in deep space, and why wipe out all life? Is it a survival tactic? Wouldn't they survive just fine without the resources culled from killing trillions of sapients?

Oddly, Mass Effect 1 didn't answer any of these questions, not even in some hurried 11th hour revelation. We'd have to wait until Mass Effect 2 to learn some of the answers.

Where ME1 left me curious, ME2 left me a bit queasy. At least I finally got my answers. Reapers look intentionally designed because they _are_ intentionally designed. Reapers are trans-sapient civilizations. Each ship is an entire alien species, distilled into a single technological god. When the Reapers return every 50,000 years, they don't kill _every_ spacefaring race. A few of them get turned into new Reapers.

This explains a _lot_. Why return every 50,00 years? You need new species to evolve, and develop new civilizations. Why float in deep space? You don't want to influence the development of your would-be children. Why kill everyone? _Because you want a blank slate_. Reapers pick the civilizations they consider strongest/best from each 50,000 year batch, the rest are chaff.

But this raises a fresh batch of questions.

With Sovrign dead, ME2 gets a new villain, another Reaper, this time known as Harbinger. Harbinger isn't following Sovrign's plans. It has plans of its own. Its kidnapping entire human colonies. Now, given what we already know about Reapers, care to guess why? That's right; Killing Sovrign put humanity at the top of the Reaper respect list, we're next in line for Reaper conversion. Even Harbinger's name is a clue to its intentions. "I am the Harbinger of their ascention."

So as the hero, what do we do? We assemble a fire team, track Harbinger's servants back to their base, and blow some shit up in an extremely well-coordinated attack. But we're too late. We save a handful of colonists, but most of them have already been killed, liquified, and fed to... you guessed it, a not-yet-finished reaper. Like any good video game hero, you solve that particular problem with heavy weapons.
Victory cutscene! Dramatic conversations! Roll credits! Ominous scene to remind us that the rest of the reapers are still out there...

aaaand another question.

So, hang on... Harbinger kidnapped hundreds of thousands of humans, killed them, and used them as part of the construction for a new reaper. A new reaper which you _blow up_. At the last minute, this creature actually fights back, defending itself from your attacks. It might not be finished, but there's enough going on upstairs for it to know when someone's trying to kill it.

Now given what we know about Reapers... who exactly are we fighting here?
Transhumanists have a theory known as "hard takeoff". Hard takeoff argues that we'll never shed our mortality on our own. We're too attached to our instincts and the familiarty of the flesh. So, if we're ever to leave the human condition behind, we'll do it kicking and screaming. We'll be dragged into a better state of existance practically against our will. The likly scenario for hard takeoff is usually some variant on a rampant AI that takes matters into it's own hands.

Another overriding theme of Transhuman fiction argues that humanity won't see transhumanity as a good thing. They'll react to transhumanity with revulsion and dread, seeing their future selves as too alien to be considered human.

So what exactly did we just do? We killed the larval reaper, a creature containing the remains of hundreds of thousands of humans. Where did it get it's awareness? The other reapers speak with the concert of a thousand thousand voices, entire civilizations converted to digital avatars.

Was attacking the human reaper the right thing to do? I'm not so sure. The human-reaper was incomplete, but it knew enough to fight back. Would it have argued with us if it'd had a few thousand more people in its brain? Would it have begged for mercy? Or negotiated a peace? When the final shot landed, I found myself wondering, who's the villain here, and who's the victim?
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longwing

September 2010

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